What is the difference between raster and vector, and why should you care? In actuality, there is a big difference, and it helps to know what it is.
As I stated in the previous blog post, software like Photoshop is raster-based and software similar to Illustrator is vector-based. Raster-based images are usually saved with a .jpg, .gif, .tiff, .png, .bmp, etc. and vector-based files are generally .ai, .svg, .wmf, etc. That's all fine and dandy, but I still don't know what it means.
Take a look a the following image. The right side is a closeup of a raster file. Notice how it is all pixellated and made up of tiny squares called pixels. When a raster image is zoomed in too far, it will begin to lose detail.
Now look at the left side, it is a closeup of a vector image. The lines created by vectors are based on mathematical formulas and not pixels. This allows a vector image to be zoomed in and out infinitely without losing detail.
Due to the nature of each type of file, each is naturally suited to particular tasks. Photos are going to be raster files. They can not be zoomed into too far. Contrary to what you see on T.V. and in movies, you can not zoom into an image and "clean it up" to show details that are simply not there. Raster files are most commonly associated with things like corporate logos. They are usually solid colors and used to print on promotional materials, embroider on fabrics, etc.
In a recent winter Olympics, there were images placed on the sides of buildings depicting different sports. A raster file just would not cut it for something this size. A person walking by would only see a series of colored squares. If it were done in vector format, no matter how close or how far away it were viewed, it would still retain its detail.
Friday, January 27, 2012
Friday, January 6, 2012
Standard Software
While there are dozens of programs out there that can assist
in creating graphics and animations, a handful consistently rise to the top.
These are the “industry standard” programs that most people use at one point or
another. Bear in mind though, that there is no single program that will allow
you to do everything.
Now let’s talk a little 3D. In the 3D graphics industry, two
names again rise the highest. 3DS Max and Maya. Each was developed by a
different company originally, but both have since been acquired by Autodesk, (the
makers of AutoCad). There are several other programs like Cinema 4D, Mudbox,
ZBrush, Vue, Poser, and Lightwave; and each has its own strengths. Compared to
the 2D programs, 3D software has an exponentially higher learning curve. To
create a good animation takes a lot of time, planning, and patience due to the sheer
amount of work that goes into one. First, a 3D model or scene must be created,
first with solid-colored geometry. Next, the models must be “textured” or
painted. Some models can even get “materials” that mimic real-world ones such
as glass, wood, or concrete. Textures are created in a 2D editing program like
Photoshop and applied in the 3D package.
Finally, when the scene is finished and the lighting system is created,
the animating can begin. Both 3DS Max and Maya can handle animation equally
well. Animations can be simple in the case of an object moving from one place
to another, or they can be complex when adding organic motion like a person
walking. When the animation is finished, it must be “rendered” out to a video
file, or a series of still-images.
The last software to be aware of is used for “compositing”.
If an animation is rendered to still-images, those images need to be stitched
together to create the final video file. (I would personally tend to not trust
a consultant that renders directly to video, due to potential loss of data,
causing delays) Compositing software can also be used to add text to existing
video, or doing color-correction, chroma-keying, or lightening/darkening the
file.
Presenting your graphics is likely to take place in
Powerpoint, but by no means should a high-end presentation be created solely in
it. Take advantage of the knowledge of your graphics consultant, that is what
they do. Just as obtaining a degree in a professional field is difficult and
time-consuming, so is a degree in animation.
Your graphics consultant should not only have extensive
experience with Powerpoint, but also with Photoshop, Illustrator, and hopefully
at least have some proficiency in compositing. The highest tier is going to be
those can create the animations from start to finish.
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