While there are dozens of programs out there that can assist
in creating graphics and animations, a handful consistently rise to the top.
These are the “industry standard” programs that most people use at one point or
another. Bear in mind though, that there is no single program that will allow
you to do everything.

Let’s start with 2D images. This is probably the best place
to begin since it is the most fundamental. Many consultants will tell you that
Powerpoint is the most important graphic program. I disagree. Powerpoint is the
most important for
presenting
graphics, but has severe limitations on creating them. It can put the parts
together to make a dynamic presentation, but you need something else entirely to
create those parts. So what is at the
top of the list? Hands down, it is Adobe Photoshop. I have used Photoshop for
everything from removing backgrounds, to changing and manipulating colors, to
removing unwanted items from an image. Sure, there are other programs that can
do many of the same things, but none that do them all. A consultant may also
use GIMP, CorelDraw, or Paintshop Pro. Another program that consistently pops up is
Adobe Illustrator. You may notice that both Illustrator and Photoshop are made
by Adobe, and you may be asking yourself, “what is the difference? They both
are for 2D graphics.” Well, they
are
both for 2D graphics, but for 2 VERY different reasons. Photoshop is a
raster-based program and Illustrator is a vector-based program. Both have their
unique advantages when it comes to using them in Powerpoint. Both have a
somewhat steep learning curve to master, but both are well within reach of most
graphic consultants.

Now let’s talk a little 3D. In the 3D graphics industry, two
names again rise the highest. 3DS Max and Maya. Each was developed by a
different company originally, but both have since been acquired by Autodesk, (the
makers of AutoCad). There are several other programs like Cinema 4D, Mudbox,
ZBrush, Vue, Poser, and Lightwave; and each has its own strengths. Compared to
the 2D programs, 3D software has an exponentially higher learning curve. To
create a good animation takes a lot of time, planning, and patience due to the sheer
amount of work that goes into one. First, a 3D model or scene must be created,
first with solid-colored geometry. Next, the models must be “textured” or
painted. Some models can even get “materials” that mimic real-world ones such
as glass, wood, or concrete. Textures are created in a 2D editing program like
Photoshop and applied in the 3D package.
Finally, when the scene is finished and the lighting system is created,
the animating can begin. Both 3DS Max and Maya can handle animation equally
well. Animations can be simple in the case of an object moving from one place
to another, or they can be complex when adding organic motion like a person
walking. When the animation is finished, it must be “rendered” out to a video
file, or a series of still-images.
The last software to be aware of is used for “compositing”.
If an animation is rendered to still-images, those images need to be stitched
together to create the final video file. (I would personally tend to not trust
a consultant that renders directly to video, due to potential loss of data,
causing delays) Compositing software can also be used to add text to existing
video, or doing color-correction, chroma-keying, or lightening/darkening the
file.
Presenting your graphics is likely to take place in
Powerpoint, but by no means should a high-end presentation be created solely in
it. Take advantage of the knowledge of your graphics consultant, that is what
they do. Just as obtaining a degree in a professional field is difficult and
time-consuming, so is a degree in animation.
Your graphics consultant should not only have extensive
experience with Powerpoint, but also with Photoshop, Illustrator, and hopefully
at least have some proficiency in compositing. The highest tier is going to be
those can create the animations from start to finish.
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