What is the difference between raster and vector, and why should you care? In actuality, there is a big difference, and it helps to know what it is.
As I stated in the previous blog post, software like Photoshop is raster-based and software similar to Illustrator is vector-based. Raster-based images are usually saved with a .jpg, .gif, .tiff, .png, .bmp, etc. and vector-based files are generally .ai, .svg, .wmf, etc. That's all fine and dandy, but I still don't know what it means.
Take a look a the following image. The right side is a closeup of a raster file. Notice how it is all pixellated and made up of tiny squares called pixels. When a raster image is zoomed in too far, it will begin to lose detail.
Now look at the left side, it is a closeup of a vector image. The lines created by vectors are based on mathematical formulas and not pixels. This allows a vector image to be zoomed in and out infinitely without losing detail.
Due to the nature of each type of file, each is naturally suited to particular tasks. Photos are going to be raster files. They can not be zoomed into too far. Contrary to what you see on T.V. and in movies, you can not zoom into an image and "clean it up" to show details that are simply not there. Raster files are most commonly associated with things like corporate logos. They are usually solid colors and used to print on promotional materials, embroider on fabrics, etc.
In a recent winter Olympics, there were images placed on the sides of buildings depicting different sports. A raster file just would not cut it for something this size. A person walking by would only see a series of colored squares. If it were done in vector format, no matter how close or how far away it were viewed, it would still retain its detail.
Friday, January 27, 2012
Friday, January 6, 2012
Standard Software
While there are dozens of programs out there that can assist
in creating graphics and animations, a handful consistently rise to the top.
These are the “industry standard” programs that most people use at one point or
another. Bear in mind though, that there is no single program that will allow
you to do everything.
Now let’s talk a little 3D. In the 3D graphics industry, two
names again rise the highest. 3DS Max and Maya. Each was developed by a
different company originally, but both have since been acquired by Autodesk, (the
makers of AutoCad). There are several other programs like Cinema 4D, Mudbox,
ZBrush, Vue, Poser, and Lightwave; and each has its own strengths. Compared to
the 2D programs, 3D software has an exponentially higher learning curve. To
create a good animation takes a lot of time, planning, and patience due to the sheer
amount of work that goes into one. First, a 3D model or scene must be created,
first with solid-colored geometry. Next, the models must be “textured” or
painted. Some models can even get “materials” that mimic real-world ones such
as glass, wood, or concrete. Textures are created in a 2D editing program like
Photoshop and applied in the 3D package.
Finally, when the scene is finished and the lighting system is created,
the animating can begin. Both 3DS Max and Maya can handle animation equally
well. Animations can be simple in the case of an object moving from one place
to another, or they can be complex when adding organic motion like a person
walking. When the animation is finished, it must be “rendered” out to a video
file, or a series of still-images.
The last software to be aware of is used for “compositing”.
If an animation is rendered to still-images, those images need to be stitched
together to create the final video file. (I would personally tend to not trust
a consultant that renders directly to video, due to potential loss of data,
causing delays) Compositing software can also be used to add text to existing
video, or doing color-correction, chroma-keying, or lightening/darkening the
file.
Presenting your graphics is likely to take place in
Powerpoint, but by no means should a high-end presentation be created solely in
it. Take advantage of the knowledge of your graphics consultant, that is what
they do. Just as obtaining a degree in a professional field is difficult and
time-consuming, so is a degree in animation.
Your graphics consultant should not only have extensive
experience with Powerpoint, but also with Photoshop, Illustrator, and hopefully
at least have some proficiency in compositing. The highest tier is going to be
those can create the animations from start to finish.
Thursday, December 29, 2011
Last week of 2011
Things tend to be slow the final 2 weeks of the year, so I will return to blogging after the new year. Be safe everyone and have a great New Year's Eve! May next year be better than the last for you all.
Saturday, December 17, 2011
First Snow
Here in the Arizona desert, we tend to get excited over
large amounts of rain during the colder months. Why? Because it means snow in
the high-country. Yes, we get very excited about snow. I know many people locally that have never
seen snow in person, and therefore have never known the “joy” of shoveling it. In
many parts of the country people live with the snow, ice, and cold, and they
probably think desert dwellers are crazy.
This week we had a great amount of precipitation statewide
so my Wife and I decided to take our kids up north to experience the white
stuff. On our way, it occurred to me that this actually mirrors the courtroom
experience in some ways.
Think of it like this:
The attorneys and court staff are like the folks that live
with, and have extensive experience with snow, and the clients and jurors are
the ones that have little or no experience.
When the inexperienced people enter the courtroom,
everything is new. Sure, they have seen courtrooms on T.V. but things are
ultimately not always what they expect. In my personal experience I have only
been in one courtroom with a uniformed officer, and I the closest I have come
to seeing a gavel is a painting of one on the desk behind the judge. Also, many
people don’t realize that when an objection is made, a reason must be given.
Once things get rolling, reality hits and the excitement
wears off. Much like the first snow of the year is exciting, until you realize
that you need to shovel it, and your driveway is one hundred feet long. How
does one keep the excitement? In the snow it might be to use a snow blower, in
court it could be to use rich media presentations.
Virtual Persuasion can create very compelling graphics and
3D animations to help keep the snow shoveling aspect of trial to a minimum and
maintain the “first snow” feeling.
Friday, December 9, 2011
Animation Variables
So you are thinking of using an animation in your case. You
hear they are very expensive and take a large amount of time and oversight.
While this is certainly a possibility, it need not be. There are a few things
to be aware of before you begin shopping around for a graphic consultant.
On the simpler end, animations can be created in Microsoft
PowerPoint in a matter of minutes that contain simple zooms and repositioning
of 2D elements on a page. On the other end of the spectrum you will find
photo-realistic, 3d environments with physics calculations and dynamic lighting
systems. The high end will generally be done in a program like Autodesk’s 3DS
Max or Maya.
Second- Not all animators are created the same.
The video game industry is overflowing with animators today.
Many schools now have a degree program designed to get students into games.
These students’ only knowledge of the legal system is generally what they see
on television these days. Contrast this with the handful of graphics
consultants nationwide that have actually been in the courtroom on numerous
occasions. These few will be able to create something that works for your case
without trying to push for using the latest in “normal mapping” or studio
lighting if your case does not warrant it.
Third- Completion time is quite often difficult to
accurately predict.
This is a fact of life in the industry unfortunately. There are
so many factors affecting a project that most clients are not even aware of. Things
like the availability of pre-existing models to purchase versus building from
scratch, setting up advanced lighting systems, changing render engines, re-animating any part of a composition, and render
times.
The modeling phase can take quite a bit of time if a premade
model can not be purchased. A particular vehicle may take a few days to build, and
this will raise the labor cost significantly, whereas a purchased model may
only require a few hours of changes. Re-animating mechanical, hard-surface
items is easier than organic items, but both may be time consuming tasks since
one item may affect another and the changes could begin to snowball. Rendering
means to export each frame of the animation in order to ultimately create a
video file. Most video files play at 30 frames per second and a single frame
can take anywhere from a few seconds to several hours. If a rendered file needs
changes and requires re-rendering, it might only take the consultant a few
minutes or hours to make the change, but the render might take many hours, or
even a few days depending on the complexity.
In order to keep the cost down ask yourself a few questions:
Do I need it to be photo-realistic? If not, simplify the
scene. Instead of using fully animated 3D characters to populate your crowd
scene, can you use a flat plane with video of a crowd instead?
Will there be physics calculations? The systems that would need
to be created are extremely complex and often take a lot of time to dial in.
Do I need the exact model? Is it necessary to use, for
example, a model of a 1996 Ford Bronco with custom paint, a 3 inch lift kit,
and numerous aftermarket parts; or can I just as easily tell my story with a 1998
Chevy Tahoe with no aftermarket parts because it just sits in the background?
Will the lights or shadows in the scene be moving? I know,
it may seem like a strange question, but it is one with huge ramifications. For
instance, if you are showing a building exterior and moving a camera around it
to show defects, you may want to “bake” the lighting. This will allow your
consultant to calculate the lighting once, and overlay that result onto the
model so that it never needs to be calculated again. This will save hours and
hours of rendering. This is particularly good if your trial is already moving
along and changes need to be made overnight.
How much of the scene do I really need to show? If there are
things in your scene that will distract from your key concepts, leave them out.
Do you really need to show all the fire hydrants along a street, or put in
every rivet on an aircraft? If not, don’t pay for it!
In short, unless money is no object, ask your graphics
consultant where they advise cutting detail. It could save your client tens of
thousands of dollars in the end. Also, if a graphics consultant asks a few
questions that seem odd, feel free to ask why they are inquiring, but realize
that they are likely just attempting to nail down some of the variables. Don’t
pay for something you don’t need, the same animation that costs $3,000-$5,000
could end up at $50,000-$60,000 if too much detail is put in or asked for.
Real World Example:
I once created an outdoor scene of a pool after dark to show
a person dive into shallow water. The original model had too complex of a
lighting system and physically accurate water, as well as patio furniture and
other people. While it all looked great, it did not allow the jury to see what
happened under the water, due to refraction and reflection. The final animation
ended up being just the subject without others around him, a standard lighting
rig that did not cast shadows, and a flat, semi-transparent plane for the
water. This allowed render times of approximately 5 minutes per view and the
diver could be seen at all times both above and below the waterline. By
changing the lighting, I was also able to brighten things up for better viewing
since it was happening in the middle of the night.
Sunday, December 4, 2011
Why Use Graphics?
Why should attorneys use
graphics and animations in their cases? There are a number of reasons, some
minor, some major. Today, I will discuss three major reasons for the use of graphics
and animations in cases.
Reason #1
The average attorney in large
trials tends to be older than the jury they speak to. This can create a sort of
generation gap.
The generation gap between an
older experienced trial attorney and the average jury can create barriers to
retention of key facts. It has been my experience that the bigger, more
expensive cases are too important to entrust to younger, greener attorneys. This
leaves more “seasoned” attorneys to do the heavy lifting. Many of them grew up
in a home that perhaps only had a radio or black and white TV…the phone was
attached to the wall with a cord and you had to turn the dial to input the
numbers. The jury they speak to today grew up with not only color TV, but cable
channels and a remote control to change them during commercials. They are
accustomed to seeing brightly colored, energetic advertisements and being
entertained much more than their parents.
Reason #2
Differing attention spans make
it difficult for some jurors to retain information.
The attention span of the Gen X
(1965-1976), and more so the Gen Y crowd (1977-1998), is much shorter than that
of the Baby Boomers and their parents. The older generations have a span that
is normally 15-25% greater than the younger ones. Gen X is the first to grow up
with video games and portable music. Gen Y is the first to have computers in
the classroom and home. It is just now getting to the point where you may get
jurors that have never known a time without the internet, cell phones, and
on-demand entertainment. This only makes incorporating graphics that much more
important.
Reason #3
Different people learn in
different ways. Graphics can assist in overcoming these issues.
There are three recognized types of learning today; audile, visual, and kinesthetic. The latter is very difficult to address since most jurors are not typically allowed to touch the evidence and manipulate it themselves during the proceedings. This leaves the attorney mainly sound and sight. Many studies have been done to quantify the retention rates of people, and most agree that simply listening to someone speak will result in a retention rate of only about 10%. If a presentation is only visual the rate jumps up to 20%. It is not until sight and sound are combined that we see a real difference, with the result being 65%. Therefore, the idea of “keeping it simple” will end up costing up to half of all information. Attorneys tend to learn on their own, reading a ton of documents, but the jury tends to learn better with visuals.
Saturday, November 26, 2011
Getting Started
This blog is intended to assist attorneys and others involved in litigation. Our company owner has been involved in over 80 cases over the past 8 years and has a positive net win/loss record of nearly a half- billion dollars in Plaintiff awards and Defendant savings.
We believe that "simplifying the complex" is essential to educate your jury on the finer points of your case. After all, in today's courtroom your jury is likely to lose interest easily. We strive to create compelling visuals that keep the viewer engaged.
For more information, please visit our main site at http://www.virtualpersuasion.com
We believe that "simplifying the complex" is essential to educate your jury on the finer points of your case. After all, in today's courtroom your jury is likely to lose interest easily. We strive to create compelling visuals that keep the viewer engaged.
For more information, please visit our main site at http://www.virtualpersuasion.com
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